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forumcraving.com - Final Fantasy XIII: The Biggest Anime
From Something Awful:
Final Fantasy XIII: The Biggest Anime
First Post:

Developer: Square Enix
Release Date: December 17 2009(Jap), March 9 2010(NA/EUR)
What is Final Fantasy XIII
Final Fantasy XIII is the latest Final Fantasy from Square Enix. It is the first Final Fantasy to be released on next generation consoles and the first to be released in HD.
Is this the “Final” Fantasy?
No. Unless Square somehow manages to stop making profit from their trademark video game, Final Fantasy will not end. In fact, it will probably outlive us all.
Enough about that, tell me about Final Fantasy XIII, and why I should buy it.
The World

Cocoon: Cocoon is the floating world seen above. It is able to stay in the sky by the use of mechanical beings knows as the "Fal'Cie”.
Pulse: Pulse is the world below Cocoon. The inhabitants of Cocoon call it “hell”.
What the hell is Fal'Cie and l’Cie?
A Fal’Cie is a mechanical god-like creation that is made of a magical crystal. They created both Pulse and Cocoon, as well as most of the mechanics inside the areas.
An l’Cie is someone who is chosen by a Fal’Cie to carry out a special task. Once someone is chosen by a Fal’Cie, he or she is given a mark on the body that looks sort of like a crystal. If the l’Cie fails to complete the mission, he or she is transformed into a monster know as Cie’th(last funny word, I promise).
Wait…what?
It's very difficult to explain the plot to this game. All you have to know is this is a Final Fantasy, and chances are, you won't understand it even after you beat the game.
Story

There are Pulse Fal’Cie and Cocoon Fal’Cie. Something apparently happened since the Pulse Fal’Cie are choosing their l’Cie from Cocoon. This is bad news for the current government of Cocoon, which takes it upon itself to throw out all chosen l’Cie.
Final Fantasy XIII is a story about 6 l’Cie who must find their mission that was given to them by the Fal’Cie. But there’s a catch: They don’t know what their mission is….
From the wiki:
quote:The plot of Final Fantasy XIII revolves around the fal'Cie, beings created from crystals residing inside them. People who are marked by the fal'Cie for greater purposes are called l'Cie. Each l'Cie has a Focus, a goal the fal'Cie wants him or her to fulfill within a certain amount of time; however, the fal'Cie do not explicitly say what the goal is. L'Cie gain the ability to summon Eidolons (monsters who fight with the l'Cie), but this ability comes with a price: if an l'Cie dies before completing his or her Focus, or fails to complete his or her Focus within a period of time, he or she becomes a monster known as a "Cie Corpse." For this reason, being chosen as a l'Cie is seen as a curse.
Some thirteen centuries ago, a fal'Cie constructed a paradise for humanity: the shell-like city of Cocoon, which floats high above the surface of the world known as Pulse. Both Pulse and Cocoon are maintained by their own fal'Cie. Cocoon's fal'Cie created life forms and machines for its inhabitants to use, and humanity flourished. Over time, the people of Cocoon began to fear for the safety of their world, and they worried that it would be cast down from the sky into the hell that they saw Pulse to be.
In the present day, the wilderness of Pulse has strange effects on people, and the theocratic government of Cocoon, known as Sanctum, quarantines and exiles anyone who has been influenced by Pulse from Cocoon with the help of its mighty army, PSICOM. However, as Snow leads Team Nora in a vain attempt to stop the purging of civilians, the mysterious Lightning fights her way past PSICOM soldiers to find Pulse's fal'Cie with the aid of Sazh. Through a chain of events, these three, along with two exiles, Vanille and Hope, are chosen by the fal'Cie of Pulse against their will to become l'Cie, and with that become enemies of humanity who are tasked with bringing about the downfall of Cocoon.
Characters

Lightning: Lightning is the main character of Final Fantasy XIII. She is on a mission to find her sister after she becomes an I’Cie. She uses a sword that is also a gun, it’s called a “Blaze Edge”.
Snow: Snow is the head of Team Nora, a resistance faction against the government of Cocoon. He is also engaged to Lightning’s sister.
Sazh: Sazh is a civilian airship pilot from Cocoon. Saving his son is his main motivation in this game. He also has a baby Chocobo that lives inside of his fro.
Vanille: Vanille is a mysterious girl who follows hope in the beginning of the game. Apparently she’s the typical annoying Japanese anime girl found in most Final Fantasy games.
Hope: The anime kid that is stranded after the Cocoon purge.
Fang: A mysterious women who is an l’Cie and also works for Cocoon.
Combat

Combat is one of the hardest things to explain in this game. The short answer would be: It’s a fast pace ATB system where the main character queues multiple actions in battle.
These guys run down some basics of the combat system of the game:
http://www.giantbomb.com/ask-me-any...y-xiii/17-2004/
Are there summons?
Yes, each character has a specific Eidolon that they can call in battle. You can’t spam them like you could in previous FF titles. They will most likely be saved for boss fights and “Oh poo poo!” situations.
Summons use TP. You regenerate TP by using special items and engaging in a lot of battles.
How does the ATB system work?
The ATB system is actually your MP bar. You queue up multiple abilities and spells and then fire them off at the end. Some spells may take up 1 section of your ATB bar, some might take up 3. If you don’t use a section of your ATB bar on your turn, that ATB section will carry over to your next turn.
Example:

Here you can see the ability Blitz takes 2 sections of the ATB bar, and attack takes up 1. You can fire these abilities off by pressing the Triangle button when you’re ready.
The battles are very fast, and there’s no wait time. Every second counts so you have to be a quick thinker. I’ve heard though that you can slow down battle using the config menu, however you won’t get the maximum points at the end of a battle.
The Stagger System
You can stagger and launch enemies in Final Fantasy XIII. There is a stagger bar and percentage on the top right of your screen which fills up according to how much and how fast you deal damage. Most enemies are very difficult to bring down without the stagger system.
You can also launch enemies into the air, doing so will also cause the enemy to take massive damage.
The Paragadim Shift System
Probably the most important system in Final Fantasy XIII. This system allows you to give your characters special roles. The roles are:
Ravager: Ravagers specialize in Magic attacks. They can use the classic FF magic types like Fira/Thundaga/Watera as well as new physical elemental attacks like FlameStrike. They are the best at filling up the stagger bar quickly.
Medic: The Medic supports the party through heals, revives and status cures. A Medic can not attack.
Commando: Massive physical attackers. Commandos make the stagger bar go down much more slowly as your Ravagers fill it up. Commando and Ravagers make great partners. Commandos also do the most damage to staggered targets out of all the roles, and can launch enemies into the air making them immobile for the time and causing extra damage. Note that flying enemies can not be launched.
Saboteur: Saboteurs inflict status effects and debuffs on the enemy. When a Saboteur is in your party, the enemies stagger bar drops more slowly as you fill it up.
Sentinel: Defenders can’t attack the enemy. They have abilities that prevent damage. Sentinels are great tanks that limit the amount of damage done to your entire party.
Synergist: Synergists are the main buffers of the party. They employ buffs like Haste, Protect, and shell and are a key to have when fighting bosses that seem to overwhelm you quickly.
With these roles your other 2 characters controlled by the AI will do what is required of them at the time. So if you change Vanille’s role to Medic, she will use healing spells more.
Additional combat info
*Your characters only start out with 1 or 2 roles in the beginning. At a later point in the game all of your characters will have access to these 6 roles.
*You can change a character’s role in combat.
*You can not run from battles.
*You can repeat the last battle if you die.
*You can only control the main character in battle. The other characters are controlled by the AI. From what everyone has told me, the AI is very good, so no more of that Gambit bullshit from XII.
Leveling

Final Fantasy XIII uses the Crystarium System. It does not have a traditional level up system. Instead it uses a “Sphere Grid” like system.
Players use CP, gained in battle, in order to purchase upgrades for their character on the circular grids. Everything from +10 HP to the magical ability Fire is purchased this way.
Your character can go wherever he or she wants to go on this grid. You don’t have to follow a specific path in front of you. You can customize each character to fit specific roles in combat this way.
*There are only 3 stats in the game: HP, Physical Attack, and Magical Attack.
How roles work:
ShadowNinja64 posted:This question has been asked a million times, so let me whip out the guide yet again and make sure I answer it properly.
Okay, here we go.
Commando - Each level boosts the damage for the Commando significantly (x2.0, x2.1, x2.2, etc.) and the damage caused by the Commando's allies slightly (x1.05, x1.1, etc.)
Ravager - Each level boosts the chain bonus for the Ravager greatly and for his allies slightly
Sentinel - Each level causes the Sentinel to take significantly less damage, and his allies to take slightly less damage
Medic - Boosts healing efficiency greatly for the Medic and slightly for his allies.
Synergist - Each level extends the duration of all status enhancements (buffs, debuffs, Provoke, etc.?)
Saboteur - Each level boosts success rates of debuffs (and Provoke)
These are apparently the "Best" roles:
ShadowNinja64" posted:Lightning - Commando and Ravager (with a little bit of Medic)
Fang - Commando and Sentinel
Hope - Medic and Ravager (with some Synergist)
Snow - Sentinel (hahaha gently caress you Snow), I guess Commando, too
Vanille - Saboteur and Medic
Sazh - Synergist and either Commando or Ravager, I prefer Ravager
Equipment

There are no towns in Final Fantasy XIII. Instead you have a shop interface that you use at a save crystal. You upgrade your weapon and accessories by using these save points throughout the game. The items you gain from monsters are used as exp to level up your equipment and make it stronger.
*Each character may equip 1 weapon and 1 accessory. Later in the game you get more accessory slots.
*Weapons have levels and change appearance by leveling up.
Upgrading
When upgrading equipment it is important to first max out the exp multiplier, and then start dumping exp into it. Organic material gives low exp, but increases your multiplier to a maximum of x3. mech material give you a bunch of exp, but don't increase your multiplier by much.
There are 3 material types. You can see the type of the material by looking at the icon.
Biological(Bone)
Mechanical(Bolt)
Fossils(Rock)
Or you can sort them by pressing Square and Categorize.
Weapon Upgrade list for each character:
http://ff-13.info/category/weapons/
Here's a run down on which weapon are best for your characters:
abaddonis posted:I picked up the scans of the ultimate weapon stat pages off gamefaqs. I'd post them, but I don't know exactly how legal that is. If a mod says its okay, I'll post them.
When the guide says something like "Paper Tiger," it means they have HP down (from what I understand from the Japanese translated weapon list.)
Here is the run down of Ultimate Weapons:
Fang:
I don't think I've ever used her where she uses magic, so that would probably leave me to choose Dragoon Lance, which has a crazy high attack, but 0 magic rating.
If primary role is Sentinel (improved Counters): Upgrade Gae Bolg
If you want constant Techs (TP regeneration with stagger): Upgrade Punisher
If primary role is Commando (all PHY attack): Upgrade Dragoon Lance or Taming Pole
If primary role is Saboteur (Enhanced debuffs): Upgrade Pandoran Spear
Hope:
Hope doesn't have much going for his Ultimate Weapons. I've always used him as a RAV/SYN
If primary role is Synergist (enhanced buffs): Upgrade Vidofnir
If you want a nice balanced Hope: Upgrade Ninurta
Lightning:
She's interesting, as she has a lot of great weapons that work in many ways.
Quick Stagger: Upgrade Lionheart
Makes her ATB refill slow, but has the highest stats: Upgrade Organics
ATB recovery on attacks: Upgrade Axel Blade
Balanced attack/magic: Upgrade Blazefire Saber
Sazh:
The top two are probably the best choice for upgrading, as they have decent stats along with great benefits.
If primary role is Synergist: Upgrade Spica Defenders
If primary role is Ravager: Upgrade Antares Deluxes
Extended Stagger: Upgrade Procyons
Balanced attack/magic: Upgrade Vega 42s
Snow:
I can't really say much since I don't use him all that much and I have conflicting information between two different guides, whereas they've been the same on everyone else. So, just by going with the Piggyback guide:
Balanced attack: Upgrade Wild Bear
Strong attack, weak magic: Upgrade Power Circle
Vanille:
I've always used her as one of 3 roles: RAV/MED/SAB. Belladonna Wand is a great choice all around for her, but I'll note some of the other decent ones:
Enhanced debuffs: Upgrade Belladonna Wand
Improved Cures: Healer Staff! no surprise there
Most cost effective-items for upgrading after getting EXP multiplier to x3 with Sturdy Bones:
ShadowNinja64 posted:The guide has a list of like 7 of them, in order of decreasing efficiency, but none of them are available to me to buy yet. Here's what they're called, though:
Ultracompact Reactor
Supercharger
Particle Accelerator
Turboprop
Superconductor
Perfect Conductor
Chobham Armor
Bomb Core
Tesla Turbine
If you can buy any of the items on that list, go for it. The higher up the list, the better.
Here's the new upgrade information:
Ziekke posted:
Just to correct and expand the upgrade section. If the instructions in OP are followed people will be wasting a lot of materials.
NEW UPGRADE INFORMATION:
You do not need to upgrade in "steps" to achieve the x3 multiplier. You dump them all on at once and it does the same thing.
Organic items are ONLY used for their multiplier effect. Each organic item has a hidden "multiplier score". When this multiplier score reaches 501+ on your item,
that is your x3 multiplier. (x1.5,x1.75,x2,x2.5 are various grades between 0 and 500 multiplier score)
Mechanical items are ONLY to be used for XP, as their use *reduces* the hidden multiplier score on the weapon.
Here is a list of the most efficient (cost to bonus ratio) shop items for organic and mechanical components:
Organic:
Sturdy Bone, Barbed Tail, Vibrant Ooze: +14 multiplier bonus / 80 gil each
Otherworldly Ooze, Diabolic Tail, Transparent Ooze: +21 multiplier bonus / 150 gil each
Mechanical (all EXP values are average):
pre:Ultracompact Reactor 40,000 EXP 50,000 gil
Supercharger 774 EXP 1,600 gil
Particle Accelerator 4,800 EXP 10,000 gil
Turboprop 768 EXP 1,600 gil
Superconductor 400 EXP 840 gil
Perfect Conductor 751 EXP 1,600 gil
Chobham Armor 460 EXP 1,000 gil
Bomb Core 551 EXP 1,200 gil
Tesla Turbine 823 EXP 1,800 gil
In short, you need 36 (501/14) of the +14 organics, or 24 (501/21) of the +21 bonus items to get the x3 multplier for ANY item.
Once you've dumped the organics onto your item for the x3, you need to look at the EXP given by the mechanical component, and how much EXP total you need to get to level * (or as close to so you can supplement without going way over). Divide them to find out how many you need. Once you've made this calculation you then find the quantity of the item and dump it all on at once.
If you don't level your item to max the first shot, and in one single application of mechanical components, you're wasting money and items. The reason being the subtraction from multiplier bonus happens AFTER the EXP has been added. So you will receive the x3 bonus for the entire quantity of the items you've applied in one shot.
Another tip about weapon XP. If the item is 1000 EXP for level 1, and level 2 requires 1048 EXP, then EVERY level increase will be going up +48 EXP until it's max level (1000, 1048, 1096, etc.).
Also, depending on the quality of the item, it will change the EXP the mechanical items will add, so you will have to research or trial and error that yourself.
There are also 3 items in the game which you should never upgrade, they are: Survivalist Catalog, Gold Watch, and Champion Badge from Chapter 09 .
FYI all this data comes from an official guide, therefore I'm fairly confident in it's accuracy.
Here's where you get all of the special material to upgrade your weapon to the next tier:
Millerite-The Motherlode - 3,000 GIL
-PSICOM Executioner (Lake Bresha)-2%
- Chocobo Treasure Hunting - 12.84%
Rhodochrosite- The Motherlode - 8,000 GIL
-PSICOM Warlord (Palum Polum)-5%
- Chocobo Treasure Hunting - 12.84%
- Mission 09 - Heave-ho
- Mission 16 - Surrogate Slaver
- Mission 20 - Words Unspoken
- Mission 56 - A Toothy Grin
Cobaltite- The Motherlode - 17,000 GIL
-PSICOM Reaver (The Palamecia)-5%
- Chocobo Treasure Hunting - 12.65%
- Mission 02 - Goodwill Hunting
- Mission 13 - Eternity Unpromised
- Mission 19 - Triangle of Tragedy
- Mission 25 - Spectral Hunt
Perovskite- The Motherlode - 30,000 GIL
-Sanctum Templar (Orphan's Cradle)-5%
Uraninite- The Motherlode - 45,000 GIL
-Havoc Skytank (Palum Polum)-100%
- Mission 29 - Faltering Faith
- Mission 30 - Syphax, the Insidious
- Mission 36 - Dark Deliverance
- Mission 57 - What's Yours is Brine
Mnar Stone- The Motherlode - 60,000 GIL
- Mission 47 - Unfocused Rage
- Mission 60 - Dégelà Vu
Scarletite- The Motherlode - 100,000 GIL
-Adamanchelid (Archlytte Steppes)-1%
-Sacrifice (Eden/Orphan's Cradle)- 5%
- Mission 50 - Road to Predation
Adamantite- R&D Depot - 220,000 GIL
-Have to buy it
Dark Matter- R&D Depot - 840,000 GIL
-Shaolong Gui (Archlytte Steppes)-5%
Trapezohedron- R&D Depot -2,000,000 GIL
-Adamantortoise (Archlytte Steppes)-1%
-Adamantoise (Archlytte Steppes)-1%
-Long Gui (Archlytte Steppes)-5%
Here is how you find out how much exp an item needs:
Shadow Ninja 64 posted:
Shadow Ninja 64 Presents: A practical example of determining the exact amount of EXP required to level a weapon/accessory to maximum.
For this example, I will be upgrading one of Sazh's Tier 2 Weapons, the Polaris Specials. These weapons are the upgraded form of his Tier 1 Rigels guns, and they have the Stagger Lock ability. As with all Tier 2 Weapons, when you evolve a Tier 1 weapon, you are not left with a level 1 weapon with 0 EXP. Instead, the Polaris Specials are currently level 19 and have 2096 / 4524 EXP gained toward level 20.
Now, let's refer to the formula, which is:
code:A*n + B*((n-1)*n/2) - C
Where:
- A = The amount of experience needed to level the weapon completely through its current level. For instance, if you have 67/1000 EXP on a weapon currently, A is 1000
- B = The number by which the exp cap changes from level to level. This is constant throughout the life of a weapon or accessory. So, if it takes 1000 level up once, and the next level takes 1250, B is 250.
- C = The amount of experience you've already accrued in the current level. Going back to the example in A, this would make C equal to 67.
- n = The number of levels needed to raise the weapon to max from its current level.
Math Nerd Alert (feel free to skip this) 
The reason this formula works is that the EXP required for every level increases by one standard amount. So, for instance, some weapons start needing 800 EXP to go from level 1 to 2, and 916 to go from 2 to 3. That's a difference of 116 EXP. Without even taking a look, I can tell you that you would then need 916 + 116 = 1032 EXP to go from level 3 to 4. This is an intended feature of the system. Thus, the EXP required to level the weapon forms a pattern like so:
800 + (800 + 116) + (800 + 2*116) + (800 + 3*116) + ... + (800 + (n-1)*116)
Where n is the max level of the weapon or accessory in question. Doing some simple mathematical rearrangement, we get:
800*n + 116*(1 + 2 + 3 + ... + n-1)
The sequence 1 + 2 + 3 + ... + n-1 can be mathematically represented as (n-1)*n/2. Math is pretty neat like that sometimes.
End Math Nerd Alert 
Alright, so returning to the example of the Polaris Specials, the very first thing to do is to determine the max level of the weapon. This is most easily done by looking it up in a chart or guide somewhere, but you could always find it out by trial and error, too. The max level of the Polaris Specials is level 61.
Having figured that out, we now need to build the EXP multiplier up to 3x by applying 36 Sturdy Bones / Vibrant Oozes / Barbed Tails, all of which are purchasable from Creature Comforts. The most efficient pattern for doing so is:
4, 4, 7, 3, 18
This pattern will milk every last drop of EXP from the items used. If you don't want to go through that trouble, you can always just use 36 all at once to get the 3x multiplier. I used that pattern to get the multiplier up to 3x on the Polaris Specials, and now they are like so:
- Polaris Specials, level 19, 2825/4524 EXP, 3x multiplier
We now need to find the amount by which the EXP cap rises from level to level. For the sake of this example, I will do so by pumping more Sturdy Bones into the weapon until it levels up. What I normally tend to do is use some of my junk mechanical components that I have low quantities of to gain the level, then use some of my junk organic components that I have low quantities of to rebuild the EXP multiplier to 3x. Anyway, I used 48 more bones to level up the Polaris Specials, so now they look like this:
- Polaris Specials, level 20, 29/4692 EXP, 3x multiplier
Now that we have the EXP caps for two consecutive levels, we can determine everything we need to find the exact EXP value required to level this weapon to max. Again, referring to the formula:
code:A*n + B*((n-1)*n/2) - C
- A is now sitting at 4692, as that is the EXP cap on the level the weapon is currently sitting on.
- B is equal to 4692 - 4524 = 168
- C is 29, as that is how much we've already invested into this particular level of the weapon
- n is the number of levels we need to gain, which is 61 - 20 = 41
Plugging all those numbers into the formula and then entering into a calculator (I've actually just been using Google for this), the final result we get is like so:
4692*41 + 168*((40*41)/2) - 29 = 330,103 EXP
Now, having figured that out, the next thing to do is to try to use large amounts of one mechanical component all at once in an attempt to get as close as possible to that value without going over it. I'm using Particle Accelerators, which are purchasable from R&D Labs:
22 Particle Accelerators = 316,800, which is off by 13,303 EXP
23 Particle Accelerators = 331,200, which is over by only 1,097 EXP
In this particular case, it probably makes sense to just use the 23 Particle Accelerators and eat the loss of 1,097.
If any part of this explanation is still confusing to anyone, or if you have further questions, feel free to ask in this thread.
Special thanks go to ShadowNinja64, Ziekke, Gyoru, Yeah I read books. and abaddonis for posting this great info, and Steven the Bug for putting it all together. Congratulations guys, you've made this huge thread even bigger!
Hunts

Yes, they’re back. At a certain point in the game you can go on monster hunts. Some of monsters are the strongest in the game.
When you get to Pulse, there will be large crystals where you will be able to acquire missions. These missions, or hunts as I like to call them, will require you to defeat a large monster around Pulse.
Media
Trailer:
http://www.youtube.com/watch?v=eJPbozRomX4
Gameplay in battle:
http://www.gametrailers.com/video/j...l-fantasy/62530
General running around/battle:
http://www.youtube.com/watch?v=PSbt9ccmwmM
Boss fight:
http://www.youtube.com/watch?v=ekbPeSwba1M
Here’s a sidequest:
http://www.youtube.com/watch?v=ttlpFQMHPW4
Reviews
Metacritic: 83/100
http://www.metacritic.com/games/pla.../finalfantasy13
Great GameTrailers review: 83/100
http://www.gametrailers.com/gamereview.php?id=2649 <---Watch this one.
FAQ
Should I get the PS3 or 360 version?
If you have an option you should definitely go with the PS3.
What does the PS3 version have over the 360 version?
*Higher resolution. (1280x720 vs. 1024x576)
*Uncompressed Audio/video.
*Only on 1 disk, while the 360 is on 3.
When does this game start getting fun? When does it open up?
Around the 20 hour mark the game starts to open up and feel less like a tutorial.
Tell me about the flow of the game.
The game moves in chapters. You're going to play different characters and see their stories unfold. Later you'll all meet up and become a complete party.
The game really starts to open up once you reach Pulse.
Where do I get the Growth Egg?
You first need to beat the chapter 11 boss. Next go to Oerba. and pick up Mission 55 near the monument.
You can make mission 55 easy on yourself by casting Death on the boss with Vanille. Death isn't 100% so you may be there a while.
What do I do about Destrudo?!
Don't bother defending for this attack when he starts charging. Make sure your party is at good health and pummel him until you hear an "Ugh" or something, that means you did enough damage and Destrudo is not going to hit you for its maximum. It will still do damage so make sure your party isn't in the red.
I'm stuck on a boss, help!
Here's a well put together boss strategy guide for the main bosses:
http://www.gamefaqs.com/console/ps3/file/928790/59360
It contains a written strategy and a youtube link.
What are the stat comparisons for each character?
Shadow Ninja 64 posted:
Uhhh here lemme unequip my dudes right quick:
Fang - 24k HP, 2005 Strength, 1300 Magic
Hope - 18k HP, 1100 Strength, 1900 Magic
Light - 20k HP, 1700 Strength, 1700 Magic
Snow - 30k HP, 1500 Strength, 1200 Magic
Sazh - 27k HP, 1000 Strength, 1000 Magic
Vanille - 21050HP, 1400 Strength, 1700 Magic
What are some good accessories, and where can I find them?
Shadow Ninja 64 posted:
The best Strength and Magic boosters, the Kaiser Knuckles and Magistral Crest, both top out at +300. The Kaiser Knuckles are the only accessory in the Ultimate Physic synthesis group (4 Kaiser Knuckles plus a weapon in that group equals immunity to physical damage). The Magistral Crest is the same way, but in the Ultimate Magic group instead.
The main problem with both of those is that the previous accessory requires Dark Matter to evolve.
Other good accessories:
- Aurora Scarf
What it does: First Strike (start with a full ATB bar)
How to get it: Evolve a Whistlewind Scarf (purchasable from Moogleworks, plus you find or earn several over the course of the game)
- Hermes Sandals
What it does: Critical: Haste
How to get it: Dismantle a starred Tetradic Crown. You can earn one from Chocobo Hot and Cold, and maybe find another in a chest, I forget.
- Sprint Shoes
What it does: Auto Haste
How to get it: Dismantle a starred Tetradic Tiara, or evolve Hermes Sandals. You also get one from Chocobo Hot and Cold.
- Genji Glove
What it does: Uncapped Damage (limit is now 999,999 per hit as opposed to 99,999)
How to get it: Three different Missions have this as a reward.
- Ribbon
What it does: Resistance to all status effects is boosted by 20-25%
How to get it: Chocobo Hot and Cold gets you one. To get more, you need to find Flowering Cactuars in the Mission 42 map. Ribbons are their rare drop. Wear a Connoisseur Catalog.
- Super Ribbon
What it does: It's a Ribbon but better. 25-30% resistance to all status effects.
How to get it: Evolve a Ribbon with Dark Matter.
- Collector Catalog
What it does: Ups the drop rate of the enemies' common items.
How to get it: You find two over the course of the game. You can buy them from Moogleworks but don't because that's retarded.
- Connoisseur Catalog
What it does: Ups the drop rate of the enemies' rare items.
How to get it: Evolve one of the two Collector Catalogs you get.
- Gold Watch
What it does: Increases the target time, making it easier to 5 star fights.
How to get it: There's only one, and it's the reward for Mission # 64.
- Growth Egg
What it does: You earn double the CP. You will become turtle-slaughtering death gods that much quicker.
How to get it: You have to beat Mission #55. There have been dozens of post on how to do this before you really should be able to, but it boils down to Vanille Death cheesing or Random: Instant Chain cheesing. Which brings me to...
- Speed Sash / Energy Sash / Champion Badge
What they do: It's not so much about what they do (which is Kill: ATB charge / Kill: TP charge / Victory: TP charge respectively), but that they are part of the Gestalt synthesis group. Two of these, or one of these plus a weapon in the Gestalt synthesis group, gives you the Random: Instant Chain ability, which causes your character's offensive actions to occasionally fill up the enemy's Chain Gauge, regardless of how full it was before.
How to get them: Speed Sashes are findable or buyable (from Moogleworks I think?). Energy Sash is evolved from the Speed Sash. Champion Badge is a one-shot Mission reward.
If you all have other suggestions for accessories to add to the list, let me know and I'll write up what they do and how to get them, because I'm nice like that. This particular list, plus the Kaiser Knuckles and Magistral Crest mentioned at the top, are pretty much the only accessories I really use, so I don't know that much about the rest of them.
Xythar posted:
Where are the point(s) of no return?
Chapters 1 to 10 are strictly linear and the only way is forward. You won't be returning to any of these, but there's nothing to miss that you can't get later. Just play through the game and don't worry about it.
Chapter 11 is where the game's sidequests (such as the 64 missions) are available. Once you complete chapter 11 by examining the ship, you will not be able to return until you reach chapter 13. You can however beat the boss at the end of the chapter for a crystarium expansion and then return to the early areas to do more missions as long as you don't examine the ship.
Once you reach chapter 13, you can return to the areas where chapters 11 and 12 took place. Once you beat the game, you can return to the chapter 11, 12 and 13 areas as well as fight the final boss again - but certain parts of the final dungeon will no longer be available.
Are there any missable trophies/achievements?
All the trophies/achievements are either given to you automatically via the story or are based around the completion of late-game sidequests like the missions (which are all repeatable). The only missable trophy/achievement is Treasure Hunter because there are several accessories that you will only receive once. If you then sell these accessories without upgrading them, you're SOL. In short, don't sell any accessories and you will be fine.
Where's a mission guide I can use?
http://twobrothersandasister.com/?p=6455
http://twobrothersandasister.com/?p=6449
Where can I find a mission map?

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CP farming question:
Murodese posted:
What's the best way to get postgame CP that people have found? Googling suggests the behemoth/mega combo but surely there's somewhere better?
Palleon posted:
Farming turtles, but farming CP is kind of useless because you're going to be able to max out your crystalarium twice over in the time it will take you to get all the gil you need for the platinum trophy. Unless you're not going for it, and in that case, you don't really need to farm CP to beat any mark except the last one, where I guess the behemoth/mega combo will suffice.
I need more help with the game help me helpme!!!
Feel free to ask any question you may have in the thread. Be sure to also visit http://www.gamefaqs.com/console/ps3/game/928790.html for all of your guide/chart/walkthrough needs.
The game sucks! It’s not a true Final Fantasy! I want towns and world maps!
The game’s desi
Seriously though, if the only criticism you have is "Game sucks", "Linear as gently caress", or "no towns", would you kindly keep that poo poo to yourself, or take it to Gamefaqs? We've heard these in the last thread and it's in every review I've posted. We get it, the game is linear. We get it, it doesn't have any towns. We get it, it's not Final Fantasy VI.
If you do have other criticism, please feel free to post it. I don't want this thread to become a massive Final Fantasy circle jerk. I'm sure there are plenty of problems with Final Fantasy XIII, other than the few I've already mentioned.
Go to this topic!
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